Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardGold Dwarf · Act 3

Manip Cragbender

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Hit points · HP
31
Armour class · AC
19
Level
10
Difficulty
Strength
20+5
Dexterity
15+2
Constitution
17+3
Intelligence
10+0
Wisdom
12+1
Charisma
8-1

Attacks and skills 5

Action Surge
Immediately gain an extra action to use this turn.
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Menacing Attack (Melee)
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Protection

When you have a shield, impose Disadvantage on an attack against your allies when you are within 1.5m. You must be able to see the attacker.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.