Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedElemental · Act 3

Air Myrmidon

← Back to list
Hit points · HP
117
Armour class · AC
18
Level
11
Difficulty
Strength
18+4
Dexterity
14+2
Constitution
14+2
Intelligence
9-1
Wisdom
10+0
Charisma
10+0

Attacks and skills 9

Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Invisibility
Manipulate the currents of the air to make yourself undetectable.
Action concentration
Electrified Flail
Clout a foe with your lightning-suffused flail and Stun them.
Action
Possible damage typesLightning
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Raging Vortex
Spiral the wind into a choking maelstrom that inflicts 2d8 Bludgeoning damage per turn and Silences creatures.
18m
Action

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Ethereal

Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon.

Permanently Armed

Creature can't be disarmed.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 0

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.