Water Elemental
- Hit points · HP
- 114
- Armour class · AC
- 14
- Level
- 9
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 18+4
- Intelligence
- 5-3
- Wisdom
- 10+0
- Charisma
- 8-1
Attacks and skills 7
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Multiattack
Descend on a creature to buffet it with your hardy aqueous fists.
1.5m
Action
Possible damage types
Bludgeoning
Cold
Slam
Slam into a foe and create a puddle of water around the impact site.
1.5m
Action
Possible damage types
Bludgeoning
Cold
Winter's Breath
Exhale a freezing torrent of ice upon your enemies.
Burning targets undergo rapid cooling and become
Brittle.
Constitution saving throw
Action
Possible damage types
Cold
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.