Air Elemental
- Hit points · HP
- 90
- Armour class · AC
- 15
- Level
- 9
- Strength
- 14+2
- Dexterity
- 20+5
- Constitution
- 14+2
- Intelligence
- 6-2
- Wisdom
- 10+0
- Charisma
- 6-2
Attacks and skills 8
Gushing Air
Launch 2 jets of thunderous, billowing air.
18m
Dexterity saving throw
Action
Possible damage types
Thunder
Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Primordial Gales
Gales of crackling stormy wind swirl around you, battering at nearby creatures and
Shocking them.
Strength saving throw
Action
Possible damage types
Lightning
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Multiattack
Descend on a creature to buffet it with charged swipes.
1.5m
Action
Possible damage types
Slashing
Lightning
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.