Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedWood Elf · Act 3

Klaus

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Hit points · HP
52
Armour class · AC
14
Level
8
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
10+0
Intelligence
18+4
Wisdom
14+2
Charisma
14+2

Attacks and skills 6

Poison Spray
cantrip
Project a puff of noxious gas.
3m Constitution saving throw
Action
Possible damage typesPoison
Ray of Sickness
Level 1 spell
Possibly Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage typesPoison
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Stinking Cloud
Level 3 spell
Create a cloud of gas so nauseating it prevents creatures from taking actions.
18m
ActionLevel 3 spell slot concentration
Poison Breath
Spew forth a cone of poison.
Constitution saving throw
Action
Possible damage typesPoison

Traits 9

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Draconic Ancestry: Green (Poison)

At Level 6, spells that deal Poison damage are more powerful, and you can become resistant to Poison damage.

Draconic Resilience

Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.

Elemental Affinity: Damage

When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.

Elemental Affinity: Resistance

When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery Point to gain Resistance to that damage type.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Metamagic: Distant Spell

Increase the range of spells by 50%. Melee spells get a range of 9m.

Costs 1 Sorcery Point per spell.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.