Klaus
- Hit points · HP
- 52
- Armour class · AC
- 14
- Level
- 8
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 10+0
- Intelligence
- 18+4
- Wisdom
- 14+2
- Charisma
- 14+2
Attacks and skills 6
Poison Spray
cantrip
Project a puff of noxious gas.
3m
Constitution saving throw
Action
Possible damage types
Poison
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage types
Poison
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Stinking Cloud
Level 3 spell
Create a cloud of gas so nauseating it prevents creatures from taking actions.
18m
ActionLevel 3 spell slot
concentration
Poison Breath
Spew forth a cone of poison.
Constitution saving throw
Action
Possible damage types
Poison
Traits 9
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Draconic Ancestry: Green (Poison)
At Level 6, spells that deal Poison damage are more powerful, and you can become resistant to Poison damage.
Draconic Resilience
Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base
Armour Class is 13.
Armour Class is 13.Elemental Affinity: Damage
When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
Elemental Affinity: Resistance
When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1
Sorcery Point to gain Resistance to that damage type.
Sorcery Point to gain Resistance to that damage type.Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Metamagic: Distant Spell
Increase the range of spells by 50%. Melee spells get a range of 9m.
Costs 1 Sorcery Point per spell.
Costs 1 Sorcery Point per spell.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.