Medrash
- Hit points · HP
- 8
- Armour class · AC
- 10
- Level
- 1
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 12
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Perform
Play a tune to attract and delight those around you.
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Bardic Inspiration
Inspire an ally to add a +[1] bonus to their next
Attack Roll,
Ability Check, or
Saving Throw.
Attack Roll,
Ability Check, or
Saving Throw.
18m
Bonus ActionBardic Inspiration
Faerie Fire
Level 1 spell
All targets within the light turn visible, and
Attack Rolls against them have
Advantage.
Attack Rolls against them have
Advantage.
18m
Dexterity saving throw
ActionLevel 1 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Vicious Mockery
cantrip
Insult a creature: it has
Disadvantage on its next
Attack Roll.
Disadvantage on its next
Attack Roll.
18m
Wisdom saving throw
Action
Possible damage types
Psychic
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Fire Breath
Spew forth a cone of fire.
Dexterity saving throw
Action
Possible damage types
Fire
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Bardic Inspiration
Can use
Bardic Inspiration.
Darkness Rules
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.