Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardElemental · Act 3

Water Myrmidon

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Hit points · HP
127
Armour class · AC
18
Level
11
Difficulty
Strength
18+4
Dexterity
14+2
Constitution
16+3
Intelligence
8-1
Wisdom
10+0
Charisma
10+0

Attacks and skills 10

Explosive Icicle
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
18m
Action
Possible damage typesCold
Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Healing Vapours
Exude water vapour with your general elemental dampness, healing nearby creatures.
Action
Possible damage typesPoison
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Healing Vapours
Exude water vapour with your general elemental dampness, healing nearby creatures.
Action
Possible damage typesPoison
Hiemal Strike
Pierce a creature with your frost-rimed trident and Chill it.
Action
Possible damage typesCold
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Ethereal

Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon.

Permanently Armed

Creature can't be disarmed.

Hidden

%%% Technical used to apply tag for VFX

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 0

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.