Omeluum
- Hit points · HP
- 62
- Armour class · AC
- 15
- Level
- 5
- Strength
- 11+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 18+4
- Wisdom
- 16+3
- Charisma
- 16+3
Attacks and skills 9
Levitate
Float effortlessly to a destination.
18m
Movement Speed 4
Blur
Level 2 spell
Attackers have
Disadvantage on
Attack Rolls against you.
Disadvantage on
Attack Rolls against you.
ActionLevel 2 spell slot
concentration
Dissonant Whispers
Level 1 spell
Disadvantage on
Ability Checks and
Attack Rolls and they cannot move.
18m
Wisdom saving throw
ActionLevel 1 spell slot
Possible damage types
Psychic
Extract Brain
Try to extract the brain of a Stunned or Unconscious creature.
1.5m
Action
Possible damage types
Piercing
Hold Person
Level 2 spell
18m
Wisdom saving throw
ActionLevel 2 spell slot
concentration
Silence
Level 2 spell
Create a sound-proof sphere. All within are
Silenced and
Immune to Thunder damage.
Immune to Thunder damage.
18m
ActionLevel 2 spell slot
concentration
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 24.
18m
ActionLevel 1 spell slot
Tentacle Whip
Lash out with your tentacles and possibly
Stun your target.
1.5m
Action
Possible damage types
Psychic
Mind Blast
Spew forth a conical wave of psychic energy and possibly
Stun targets within.
Intelligence saving throw
Action
Possible damage types
Psychic
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.