Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHobgoblin · Act unconfirmed

Blurg

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Hit points · HP
70
Armour class · AC
11
Level
5
Difficulty
Strength
16+3
Dexterity
12+1
Constitution
14+2
Intelligence
18+4
Wisdom
14+2
Charisma
14+2

Attacks and skills 10

Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage typesFire
Witch Bolt
Level 1 spell
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by activating it.
18m
ActionLevel 1 spell slot concentration
Possible damage typesLightning
Blur
Level 2 spell
Attackers have Disadvantage on Attack Rolls against you.
ActionLevel 2 spell slot concentration
Teleport
Level 5 spell
Teleport to a destination you hold in your mind.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Shatter
Level 2 spell
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.
18m Constitution saving throw
ActionLevel 2 spell slot
Possible damage typesThunder
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Martial Advantage

Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within 2m of the target and isn't Incapacitated.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.