Petrified Drow
- Hit points · HP
- 36
- Armour class · AC
- 16
- Level
- 1
- Strength
- 15+2
- Dexterity
- 14+2
- Constitution
- 13+1
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 5
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Pushing Attack (Melee)
Pushes your target back 4.5m.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dual Wielder: Bonus Armour Class
You have a +1 bonus to
Armour Class while wielding a melee weapon in each hand.
Armour Class while wielding a melee weapon in each hand.Dual Wielder
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.