Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossLolth-Sworn Drow · Act 1

Nere

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Hit points · HP
78
Armour class · AC
12
Level
5
Difficulty
Strength
17+3
Dexterity
15+2
Constitution
15+2
Intelligence
18+4
Wisdom
13+1
Charisma
18+4

Attacks and skills 13

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Shield of Screams
Level 3 spell
Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.
Bonus ActionLevel 1 spell slot
Dissonant Whispers
Level 1 spell
Frighten a creature: they'll have Disadvantage on Ability Checks and Attack Rolls and they cannot move.
18m Wisdom saving throw
ActionLevel 1 spell slot
Possible damage typesPsychic
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Mage Armour
Level 1 spell
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Mind Spike
Drive a psychic spike into the brain of a foe.
18m Wisdom saving throw
ActionLevel 1 spell slot
Possible damage typesPsychic
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Wicked Coercion
Invade an enemy's mind and force them to join your side. They also take 2d4 Psychic damage immediately, and 1d6 Psychic damage per turn.
16m Wisdom saving throw
ActionLevel 2 spell slot
Possible damage typesPsychic
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Muscular

This creature is very strong. It has Advantage on Ability Checks and Saving Throws using Athletics.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Darkness Rules

No game description available.

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References