Sovereign Glut
- Hit points · HP
- 44
- Armour class · AC
- 14
- Level
- 4
- Strength
- 14+2
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 10
Timmask Spores
Eject timmask spores that can
Befuddle creatures.
18m
Action
Possible damage types
Poison
Bibberbang Spores
Eject poisonous bibberbang spores and create a cloud of Noxious Fumes.
18m
Action
Possible damage types
Poison
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Haste Spores
Eject a cloud of white spores that
Haste any creature that enters the cloud.
18m
Bonus Action
Animating Spores
Release spores at a corpse to animate it as a spore servant under your command.
3m
Action
Fist
Lash out with a fungal hand.
1.5m
Action
Possible damage types
Bludgeoning
Poison
Fist
Lash out with a fungal hand.
1.5m
Action
Possible damage types
Bludgeoning
Poison
Hallucination Spores
Bestow hallucinations on a humanoid creature to make it wander around uncontrollably.
3m
Constitution saving throw
Action
Pacifying Spores
Pacify a creature. It can't move or take actions, bonus actions, or reactions.
1.5m
Constitution saving throw
Action
Multiattack
Aim multiple attacks at a
Prone target.
1.5m
Action
Possible damage types
Bludgeoning
Poison
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Multiattack: Prone
Sovereign Glut can use
Multiattack against a target that's
Prone.
Muscular
This creature is very strong. It has
Advantage on
Ability Checks and
Saving Throws using Athletics.
Advantage on
Ability Checks and
Saving Throws using Athletics.Sun Sickness
While in sunlight, the myconid has
Disadvantage on
Ability Checks,
Attack Rolls, and
Saving Throws.
Disadvantage on
Ability Checks,
Attack Rolls, and
Saving Throws.Darkness Rules
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.