Gekh Coal
- Hit points · HP
- 62
- Armour class · AC
- 15
- Level
- 7
- Strength
- 16+3
- Dexterity
- 14+2
- Constitution
- 15+2
- Intelligence
- 18+4
- Wisdom
- 9-1
- Charisma
- 15+2
Attacks and skills 10
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage types
Poison
Enlarge
Grow in size to become stronger.
Action
Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Invisibility
Become Invisible.
Action
concentration
Blindness
Level 2 spell
Attack Rolls against it have
Advantage and the foe attacks with
Disadvantage.
18m
Constitution saving throw
ActionLevel 2 spell slot
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Animate Dead
Level 4 spell
Animate a pile of bones or a corpse to serve you.
22m
ActionLevel 4 spell slot
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Duergar Resilience
You have
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Grim Harvest
Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Superior Darkvision
You can see in the dark up to 24m.
Scourge of Pests
Deals an additional 1d6 Fire damage to Plants, Insects or Small creatures.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.