Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossDuergar · Act 1

Gekh Coal

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Hit points · HP
62
Armour class · AC
15
Level
7
Difficulty
Strength
16+3
Dexterity
14+2
Constitution
15+2
Intelligence
18+4
Wisdom
9-1
Charisma
15+2

Attacks and skills 10

Ray of Sickness
Level 1 spell
Possibly Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage typesPoison
Enlarge
Grow in size to become stronger.
Action
Prepare
Sacrifice 6m movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Invisibility
Become Invisible.
Action concentration
Blindness
Level 2 spell
Blind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
18m Constitution saving throw
ActionLevel 2 spell slot
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Animate Dead
Level 4 spell
Animate a pile of bones or a corpse to serve you.
22m
ActionLevel 4 spell slot
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Grim Harvest

Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Scourge of Pests

Deals an additional 1d6 Fire damage to Plants, Insects or Small creatures.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Mage Armour

Base Armour Class is 13.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References