Thudd
- Hit points · HP
- 62
- Armour class · AC
- 11
- Level
- —
- Strength
- 16+3
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 8
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Enlarge
Grow in size to become stronger.
Action
Rage
Deal [1] extra damage with melee and improvised weapons, and throwing.
Bonus ActionRage Charge
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Duergar Resilience
You have
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Last Stand
During combat, when the wearer starts their turn with 50%
hit points or less, they gain
Wrath for 2 turns.
hit points or less, they gain Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.