Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedDuergar · Act 1

Thudd

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Hit points · HP
62
Armour class · AC
11
Level
—
Difficulty
Strength
16+3
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
12+1
Charisma
12+1

Attacks and skills 8

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Enlarge
Grow in size to become stronger.
Action
Rage
Deal [1] extra damage with melee and improvised weapons, and throwing.
Bonus ActionRage Charge
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Last Stand

During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for 2 turns.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.