Stone Guard Kur
- Hit points · HP
- 52
- Armour class · AC
- 16
- Level
- —
- Strength
- 14+2
- Dexterity
- 17+3
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 10
Ensnaring Strike (Ranged)
Level 1 spell
Your attack summons thorny vines that possibly
Ensnare your target.
Action
concentration
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Invisibility
Become Invisible.
Action
concentration
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Duergar Resilience
You have
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Phalanx Formation
Has
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.