Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDuergar · Act 1

Sergeant Thrinn

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Hit points · HP
42
Armour class · AC
12
Level
—
Difficulty
Strength
19+4
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
12+1
Charisma
14+2

Attacks and skills 10

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Poison Spray
cantrip
Project a puff of noxious gas.
3m Constitution saving throw
Action
Possible damage typesPoison
Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage typesBludgeoning
Action Surge
Immediately gain an extra action to use this turn.
Dash
Cover more distance this turn: double your movement speed.
Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pushing Attack (Melee)
Pushes your target back 4.5m.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Dual Wielder

You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.