Sergeant Thrinn
- Hit points · HP
- 42
- Armour class · AC
- 12
- Level
- —
- Strength
- 19+4
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 10
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Poison Spray
cantrip
Project a puff of noxious gas.
3m
Constitution saving throw
Action
Possible damage types
Poison
Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage types
Bludgeoning
Action Surge
Immediately gain an extra
action to use this turn.
action to use this turn.Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pushing Attack (Melee)
Pushes your target back 4.5m.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Dual Wielder
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
Duergar Resilience
You have
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.