Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardDuergar · Act 1

Morgya

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Hit points · HP
62
Armour class · AC
14
Level
4
Difficulty
Strength
16+3
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
12+1
Charisma
12+1

Attacks and skills 6

Frenzy
Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action.
Bonus ActionRage Charge
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy Prone.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Danger Sense

You sense when things aren't as they should be.

You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

To gain this benefit, you can't be Blinded or Incapacitated.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Unarmoured Defence

Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.