Filro the Forgotten
- Hit points · HP
- 32
- Armour class · AC
- 11
- Level
- 5
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 17+3
- Wisdom
- 8-1
- Charisma
- 9-1
Attacks and skills 7
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your
Armour Class by 5. You take no damage from
Magic Missile.
Armour Class by 5. You take no damage from
ReactionLevel 1 spell slot
Tasha's Hideous Laughter
Level 1 spell
Leave a creature
Prone with laughter, without the ability to get up.
18m
Wisdom saving throw
ActionLevel 1 spell slot
concentration
Hypnotic Pattern
Level 3 spell
18m
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.