Lurgan
- Hit points · HP
- 30
- Armour class · AC
- 18
- Level
- 5
- Strength
- 13+1
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 9-1
- Wisdom
- 16+3
- Charisma
- 12+1
Attacks and skills 8
Guiding Bolt
Level 1 spell
The next
Attack Roll against this target has
Advantage.
Attack Roll against this target has
Advantage.
18m
ActionLevel 1 spell slot
Possible damage types
Radiant
Invisibility
Become Invisible.
Action
concentration
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Glyph of Warding: Lightning
Level 3 spell
The glyphs explode and hurt everyone within range when stepped on by an enemy.
9m
ActionLevel 3 spell slot
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Bonus ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Silence
Level 2 spell
Create a sound-proof sphere. All within are
Silenced and
Immune to Thunder damage.
Immune to Thunder damage.
18m
ActionLevel 2 spell slot
concentration
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Duergar Resilience
You have
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.