Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDuergar · Act 1

Lurgan

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Hit points · HP
30
Armour class · AC
18
Level
5
Difficulty
Strength
13+1
Dexterity
10+0
Constitution
12+1
Intelligence
9-1
Wisdom
16+3
Charisma
12+1

Attacks and skills 8

Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 1 spell slot
Possible damage typesRadiant
Invisibility
Become Invisible.
Action concentration
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Glyph of Warding: Lightning
Level 3 spell
The glyphs explode and hurt everyone within range when stepped on by an enemy.
9m
ActionLevel 3 spell slot
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Bonus ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant
Silence
Level 2 spell
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
18m
ActionLevel 2 spell slot concentration

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.