Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDuergar · Act 1

Novice Garmor

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Hit points · HP
52
Armour class · AC
11
Level
—
Difficulty
Strength
16+3
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
12+1
Charisma
12+1

Attacks and skills 8

Enlarge
Grow in size to become stronger.
Action
Unrelenting Ferocity
Muster up your stamina to heal yourself.
Action
Prepare
Sacrifice 6m movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Rage: Bear Heart
Enter a Rage that makes you tough enough to stand up to any punishment.
Bonus ActionRage Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.