Danna
- Hit points · HP
- 25
- Armour class · AC
- 11
- Level
- —
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 10
Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage types
Force
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Invisibility
Become Invisible.
Action
concentration
Grease
Level 1 spell
Cover the ground in grease, slowing creatures within and possibly making them fall
Prone.
18m
ActionLevel 1 spell slot
Mage Armour
Level 1 spell
Protect a target from attacks: increase its
Armour Class to 13 + its Dexterity modifier.
Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Duergar Resilience
You have
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.
Advantage on
Saving Throws against illusions and against being Charmed or Paralysed.Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.