Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedDuergar · Act 1

Danna

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Hit points · HP
25
Armour class · AC
11
Level
—
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
12+1
Intelligence
16+3
Wisdom
12+1
Charisma
10+0

Attacks and skills 10

Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage typesForce
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Invisibility
Become Invisible.
Action concentration
Grease
Level 1 spell
Cover the ground in grease, slowing creatures within and possibly making them fall Prone.
18m
ActionLevel 1 spell slot
Mage Armour
Level 1 spell
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.