Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDuergar · Act 1

Alchemist Argram

← Back to list
Hit points · HP
44
Armour class · AC
12
Level
5
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
12+1
Intelligence
16+3
Wisdom
12+1
Charisma
10+0

Attacks and skills 7

Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Invisibility
Become Invisible.
Action concentration
Maiming Strike
Possibly Maims your target. They can't move.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.