Grym
- Hit points · HP
- 300
- Armour class · AC
- 18
- Level
- 10
- Strength
- 24+7
- Dexterity
- 6-2
- Constitution
- 24+7
- Intelligence
- 3-4
- Wisdom
- 11+0
- Charisma
- 1-5
Attacks and skills 6
Quake
Stomp the ground to cause a massive shockwave and knock nearby creatures
Prone.
Strength saving throw
Bonus Action
Possible damage types
Bludgeoning
Awaken
Nearby activity rouses Grym, readying it to crush any who set their eyes on its forge.
Action
Awaken
Nearby activity rouses Grym, readying it to crush any who set their eyes on its forge.
Seismic Wrath
Grym makes the earth quake and the ground roar - anything to eliminate intruders.
Action
Seismic Wrath
Grym makes the earth quake and the ground roar - anything to eliminate intruders.
Slam
Hit a target and possibly knock it
Prone.
3m
Action
Possible damage types
Bludgeoning
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Intense Adamantine Backlash
When a melee attack hits you, the attacker is sent
Reeling for 3 turns.
Vengeful Guardian
Grym always attacks the last creature that hit it if possible.
Adamantine Skin
Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Adamantine Plating
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.