Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossGolem · Act 1

Grym

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Hit points · HP
300
Armour class · AC
18
Level
10
Difficulty
Strength
24+7
Dexterity
6-2
Constitution
24+7
Intelligence
3-4
Wisdom
11+0
Charisma
1-5

Attacks and skills 6

Quake
Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.
Strength saving throw
Bonus Action
Possible damage typesBludgeoning
Awaken
Nearby activity rouses Grym, readying it to crush any who set their eyes on its forge.
Action
Awaken
Nearby activity rouses Grym, readying it to crush any who set their eyes on its forge.
Seismic Wrath
Grym makes the earth quake and the ground roar - anything to eliminate intruders.
Action
Seismic Wrath
Grym makes the earth quake and the ground roar - anything to eliminate intruders.
Slam
Hit a target and possibly knock it Prone.
3m
Action
Possible damage typesBludgeoning

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Intense Adamantine Backlash

When a melee attack hits you, the attacker is sent Reeling for 3 turns.

Vengeful Guardian

Grym always attacks the last creature that hit it if possible.

Adamantine Skin

Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Adamantine Plating

No game description available.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References