Cursed Kuo-Toa Chief
- Hit points · HP
- 92
- Armour class · AC
- 8
- Level
- 7
- Strength
- 16+3
- Dexterity
- 14+2
- Constitution
- 16+3
- Intelligence
- 8-1
- Wisdom
- 11+0
- Charisma
- 9-1
Attacks and skills 3
Net
Throw a net to
Ensnare your target.
8m
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Shocking Sting
On a hit, possibly
Shock your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4 Lightning damage.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Electrocution Immunity
Years of ambushing ships during lightning storms means that that this creature cannot be
Electrocuted.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 3
Shadow-Cursed Undead
Those who die in the shadows are cursed to remain there forever.
These undead have reduced
hit points and
Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.
These undead have reduced
hit points and
Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.Drenched
Your melee attacks inflict
Wet on the target.
Shadow-Cursed Undead
Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and
Strength, are
Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.
These undead have reduced hit points and
Strength, are
Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.