Wise Sentinel
- Hit points · HP
- 117
- Armour class · AC
- 16
- Level
- 7
- Strength
- 14+2
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 20+5
- Charisma
- 10+0
Attacks and skills 11
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Channel Divinity: Cloak of Shadows
Wrap yourself in shadows to become
Invisible if you are obscured.
ActionChannel Divinity
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Spirit Guardians
Level 3 spell
Call forth spirits to protect the area around you.
ActionLevel 3 spell slot
concentration
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Inflict Wounds
Level 1 spell
Putrefy a creature with the necrotic energy filling your hands.
1.5m
ActionLevel 1 spell slot
Possible damage types
Necrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shadow Step
Teleport from shadow to shadow. Afterwards, you have
Advantage on your next melee
Attack Roll.
Advantage on your next melee
Attack Roll.
18m
Bonus Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Living Shadow
While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
Shar's Sight
The Justiciar can't be
Blinded.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Paragon of Wisdom
This Dark Justiciar was anointed by Shar as a sentinel of Wisdom, representing one of her most valued attributes in a follower. They have
Advantage on all Wisdom
Saving Throws and Spell
Attack Rolls.
Advantage on all Wisdom
Saving Throws and Spell
Attack Rolls.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.