Intelligent Sentinel
- Hit points · HP
- 109
- Armour class · AC
- 14
- Level
- 7
- Strength
- 12+1
- Dexterity
- 14+2
- Constitution
- 10+0
- Intelligence
- 20+5
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 14
Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage types
Acid
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
18m
Action
Possible damage types
Necrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Phantasmal Force
Level 2 spell
Deal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time it takes damage, the damage type of Phantasmal Force changes to match that damage type.
18m
Intelligence saving throw
ActionLevel 2 spell slot
concentration
Beckoning Darkness
Level 4 spell
Curse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
4m
Charisma saving throw
Bonus Action
Life Drain
Level 4 spell
Deals 2d8 Necrotic damage and reduces maximum hit points by 5. The target dies if their maximum hit points is zero.
1.5m
Constitution saving throw
Action
Possible damage types
Necrotic
Shadow Step
Teleport from shadow to shadow. Afterwards, you have
Advantage on your next melee
Attack Roll.
Advantage on your next melee
Attack Roll.
18m
Bonus Action
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 24.
18m
Action
Untenable Secret
Level 4 spell
Inflict a mind-scarring secret upon a creature that it must pass on to an ally or receive damage after 1 turn.
2m
Wisdom saving throw
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Living Shadow
While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
Shar's Sight
The Justiciar can't be
Blinded.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Paragon of Intelligence
This Dark Justiciar was anointed by Shar as a sentinel of Intelligence, representing one of her most valued attributes in a follower. They have
Advantage on all Intelligence
Saving Throws and Spell
Attack Rolls.
Advantage on all Intelligence
Saving Throws and Spell
Attack Rolls.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.