Charismatic Sentinel
- Hit points · HP
- 120
- Armour class · AC
- 14
- Level
- 7
- Strength
- 14+2
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 20+5
Attacks and skills 14
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Bane
Level 1 spell
Up to 3 creatures receive a -[1] penalty to
Attack Rolls and
Saving Throws.
Attack Rolls and
Saving Throws.
9m
Charisma saving throw
ActionLevel 1 spell slot
concentration
Hunter's Mark
Level 1 spell
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.
18m
Bonus ActionLevel 1 spell slot
concentration
Inquisitor's Might
You or an ally's weapon attacks deal an additional [1] and can
Daze enemies for 1 turn.
9m
Bonus ActionChannel Oath Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Shadow Step
Teleport from shadow to shadow. Afterwards, you have
Advantage on your next melee
Attack Roll.
Advantage on your next melee
Attack Roll.
18m
Bonus Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Divine Smite
Deals an additional 1d8 Radiant damage to fiends and undead.
Action
Possible damage types
Radiant
Divine Smite
Deals an additional 1d8 Radiant damage to fiends and undead.
Action
Possible damage types
Radiant
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Living Shadow
While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
Shar's Sight
The Justiciar can't be
Blinded.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Paragon of Charisma
This Dark Justiciar was anointed by Shar as a sentinel of Charisma, representing one of her most valued attributes in a follower. They have
Advantage on all Charisma
Saving Throws and Spell
Attack Rolls.
Advantage on all Charisma
Saving Throws and Spell
Attack Rolls.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.