Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDark Justiciar · Act 2

Charismatic Sentinel

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Hit points · HP
120
Armour class · AC
14
Level
7
Difficulty
Strength
14+2
Dexterity
10+0
Constitution
12+1
Intelligence
10+0
Wisdom
10+0
Charisma
20+5

Attacks and skills 14

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Bane
Level 1 spell
Up to 3 creatures receive a -[1] penalty to Attack Rolls and Saving Throws.
9m Charisma saving throw
ActionLevel 1 spell slot concentration
Hunter's Mark
Level 1 spell
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.
18m
Bonus ActionLevel 1 spell slot concentration
Inquisitor's Might
You or an ally's weapon attacks deal an additional [1] and can Daze enemies for 1 turn.
9m
Bonus ActionChannel Oath Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Shadow Step
Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.
18m
Bonus Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Divine Smite
Deals an additional 1d8 Radiant damage to fiends and undead.
Action
Possible damage typesRadiant
Divine Smite
Deals an additional 1d8 Radiant damage to fiends and undead.
Action
Possible damage typesRadiant
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Living Shadow

While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.

Shar's Sight

The Justiciar can't be Blinded.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Paragon of Charisma

This Dark Justiciar was anointed by Shar as a sentinel of Charisma, representing one of her most valued attributes in a follower. They have Advantage on all Charisma Saving Throws and Spell Attack Rolls.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Aura of Protection

The paladin and any nearby allies have a +[1] bonus on Saving Throws.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.