Commander Zhalk
- Hit points · HP
- 150
- Armour class · AC
- 18
- Level
- 8
- Strength
- 20+5
- Dexterity
- 18+4
- Constitution
- 16+3
- Intelligence
- 14+2
- Wisdom
- 12+1
- Charisma
- 16+3
Attacks and skills 5
Fly
Fly to a target position.
18m
Movement Speed
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 3
Darkvision
You can see in the dark up to 12m.
Fiendish Blessing
Protected by the blood of their fiendish ancestors, cambions have a +2 bonus to their
Armour Class.
Armour Class.Darkness Rules
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.