Gerringothe Thorm
- Hit points · HP
- 6
- Armour class · AC
- 14
- Level
- 8
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 12+1
- Charisma
- 8-1
Attacks and skills 5
Combustible Coins
Enchant a pile of coins to explode.
Action
Jealous Avarice
Seizing on greed, the toll collector damages a character based on how much gold they're carrying.
8m
Dexterity saving throw
Action
Possible damage types
Slashing
Summon coin halberd
Summon a coin halberd from a pile of gold to fight alongside you.
8m
Bonus Action
Left Coin Whip
Whip a target with jingle-jangling fury.
4m
Bonus Action
Possible damage types
Slashing
Right Coin Whip
Whip a target with jingle-jangling fury.
4m
Bonus Action
Possible damage types
Slashing
Traits 8
Alert
You gain a +5 bonus to Initiative and can't be
Surprised.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fast Hands
Gain an additional bonus action.
Immune To Control Undead
This creature is so powerful, it simply cannot be controlled by the magical whim of others.
Coin Armour
Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins?
Turn Resistance
Affected entity has
Advantage on
Saving Throws against any effect that turns undead.
Advantage on
Saving Throws against any effect that turns undead.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.