Steel Watcher Titan
- Hit points · HP
- 369
- Armour class · AC
- 16
- Level
- 12
- Strength
- 22+6
- Dexterity
- 12+1
- Constitution
- 20+5
- Intelligence
- 6-2
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 9
Launch Protocol: Bola
Shoot a projectile that possibly
Restrains your target.
18m
Bonus Action
Possible damage types
Bludgeoning
Defensive Protocol: Bulwark
Hunker down into an
Unyielding state and
Repair yourself. While hunkered, you can launch
Hellfire Missiles and
Repel combatants.
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Self-Detonation Protocol
As a last resort, initiate a countdown sequence to
Self-Detonate. You cannot act while the Self-Detonation Protocol is active.
Terminate Bulwark Protocol
End your
Defensive Protocol: Bulwark and return to your normal combat calibration.
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Strike twice with a colossal blade to knock targets
Prone and
Maim them.
3m
Action
Hellfire Curse
Level 1 spell
Induce a spark of hellfire within a target to give them
Disadvantage on Strength, Dexterity, and Constitution
Saving Throws.
Disadvantage on Strength, Dexterity, and Constitution
Saving Throws.
9m
Wisdom saving throw
Bonus Action
Unarmed Strike
Hit a target with your bare fists.
1.5m
Action
Possible damage types
Bludgeoning
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Immutable Existence
Spells that alter someone's form have no effect on the affected entity, and it cannot be removed from this plane of existence.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Multiattack: Prone, Restrained, or Maimed
This Steel Watcher can
Multiattack any
Prone,
Maimed, or
Restrained creature.
Perfect Sentry
You can't be
Surprised.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.