Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossSteel Watcher · Act 3

Steel Watcher Titan

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Hit points · HP
369
Armour class · AC
16
Level
12
Difficulty
Strength
22+6
Dexterity
12+1
Constitution
20+5
Intelligence
6-2
Wisdom
10+0
Charisma
10+0

Attacks and skills 9

Launch Protocol: Bola
Shoot a projectile that possibly Restrains your target.
18m
Bonus Action
Possible damage typesBludgeoning
Defensive Protocol: Bulwark
Hunker down into an Unyielding state and Repair yourself. While hunkered, you can launch Hellfire Missiles and Repel combatants.
Dash
Cover more distance this turn: double your movement speed.
Action
Self-Detonation Protocol
As a last resort, initiate a countdown sequence to Self-Detonate. You cannot act while the Self-Detonation Protocol is active.
Terminate Bulwark Protocol
End your Defensive Protocol: Bulwark and return to your normal combat calibration.
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Strike twice with a colossal blade to knock targets Prone and Maim them.
3m
Action
Hellfire Curse
Level 1 spell
Induce a spark of hellfire within a target to give them Disadvantage on Strength, Dexterity, and Constitution Saving Throws.
9m Wisdom saving throw
Bonus Action
Unarmed Strike
Hit a target with your bare fists.
1.5m
Action
Possible damage typesBludgeoning

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Immutable Existence

Spells that alter someone's form have no effect on the affected entity, and it cannot be removed from this plane of existence.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Multiattack: Prone, Restrained, or Maimed

This Steel Watcher can Multiattack any Prone, Maimed, or Restrained creature.

Perfect Sentry

You can't be Surprised.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References