Squire
- Hit points · HP
- 47
- Armour class · AC
- 16
- Level
- 5
- Strength
- 16+3
- Dexterity
- 13+1
- Constitution
- 12+1
- Intelligence
- 3-4
- Wisdom
- 6-2
- Charisma
- 5-3
Attacks and skills 3
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Bite
Bite with cold, lifeless fangs that
Chill a target.
1.5m
Action
Possible damage types
Piercing
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Pack Tactics
Creature has
Advantage on
Attack Rolls against a target if one of its allies is within 3m of the target and isn't Incapacitated.
Advantage on
Attack Rolls against a target if one of its allies is within 3m of the target and isn't Incapacitated.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.