Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardSkeleton · Act 1 · Act 2

Death Shepherd

← Back to list
Hit points · HP
42
Armour class · AC
16
Level
6
Difficulty
Strength
14+2
Dexterity
12+1
Constitution
14+2
Intelligence
10+0
Wisdom
14+2
Charisma
5-3

Attacks and skills 7

Reach from Beyond
cantrip
Defile a target with Myrkul's decaying magic.
18m
Action
Possible damage typesNecrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
No Rest for the Wicked
Level 3 spell
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
3m
Action
No Rest for the Wicked
Level 3 spell
Death is but a temporary inconvenience - raise a fallen undead with all of its hit points.
3m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 3

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Silent

This creature can't speak or cast spells that have a verbal component.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 2

Necrotic Veil

A deathly miasma grants the affected entity 20.

While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be Turned.

Undead Ward Aura

Allied undead within 9m are Resistant to Bludgeoning, Slashing, and Piercing damage.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.