Death Shepherd
- Hit points · HP
- 42
- Armour class · AC
- 16
- Level
- 6
- Strength
- 14+2
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 14+2
- Charisma
- 5-3
Attacks and skills 7
Reach from Beyond
cantrip
Defile a target with Myrkul's decaying magic.
18m
Action
Possible damage types
Necrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
No Rest for the Wicked
Level 3 spell
Death is but a temporary inconvenience - raise a fallen undead with half of its
hit points.
hit points.
3m
Action
No Rest for the Wicked
Level 3 spell
Death is but a temporary inconvenience - raise a fallen undead with all of its
hit points.
hit points.
3m
Bonus Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Silent
This creature can't speak or cast spells that have a verbal component.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 2
Necrotic Veil
A deathly miasma grants the affected entity 20.
While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be
Turned.
While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be
Undead Ward Aura
Allied undead within 9m are Resistant to Bludgeoning, Slashing, and Piercing damage.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.