Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossShambling Mound · Act 2

Shadow-Cursed Shambling Mound

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Hit points · HP
156
Armour class · AC
17
Level
9
Difficulty
Strength
20+5
Dexterity
12+1
Constitution
16+3
Intelligence
5-3
Wisdom
12+1
Charisma
5-3

Attacks and skills 6

Dash
Cover more distance this turn: double your movement speed.
Action
Devour
Devour a creature that's Restrained and marinating in your Digestive Juices - instantly killing it.
1.5m
Action
Multiattack
Aim two attacks at a target. If both hit, the target becomes Entangled.
1.5m
Action
Possible damage typesBludgeoningNecrotic
Adhesive Whip
Seize a target to drag it towards you and possibly make it fall Prone.
9m Dexterity saving throw
Bonus Action
Adhesive Whip
Seize a target to drag it towards you and possibly make it fall Prone.
15m Dexterity saving throw
Bonus Action
Digestive Sap
Regurgitate your Digestive Juices over nearby creatures, priming them to be Devoured if they are also Restrained.
Dexterity saving throw
Bonus Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

External Digestion

Can Devour any creature that is Restrained and steeping in its Digestive Juices.

Superior Darkvision

You can see in the dark up to 24m.

Perfect Sentry

You can't be Surprised.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References