Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardSkeleton · Act 2

Reconstituted Marksman

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Hit points · HP
14
Armour class · AC
12
Level
—
Difficulty
Strength
10+0
Dexterity
14+2
Constitution
8-1
Intelligence
6-2
Wisdom
8-1
Charisma
5-3

Attacks and skills 8

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your movement speed.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Mark of Putrefaction
Level 4 spell
Mark a target to make it Vulnerable to Necrotic damage.
12m
Bonus Action concentration
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.

3 internal effects have no display name.

Initial conditions and difficulty effects 0

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.