Apostate Defender
- Hit points · HP
- 16
- Armour class · AC
- 14
- Level
- 3
- Strength
- 14+2
- Dexterity
- 10+0
- Constitution
- 15+2
- Intelligence
- 6-2
- Wisdom
- 8-1
- Charisma
- 5-3
Attacks and skills 5
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.