Reconstituted Arcanist
- Hit points · HP
- 12
- Armour class · AC
- 9
- Level
- 7
- Strength
- 10+0
- Dexterity
- 8-1
- Constitution
- 8-1
- Intelligence
- 14+2
- Wisdom
- 8-1
- Charisma
- 5-3
Attacks and skills 8
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Withering Gift
Level 4 spell
Give your
Withering Life Force to another creature.
18m
Action
Withering Theft
Level 4 spell
Rob a creature of its life force and gain 20.
18m
Action
Possible damage types
Necrotic
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.