Nightsong
- Hit points · HP
- 85
- Armour class · AC
- 10
- Level
- 8
- Strength
- 18+4
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 11+0
- Wisdom
- 13+1
- Charisma
- 17+3
Attacks and skills 8
Fly
Fly to a target position.
18m
Movement Speed
Lunar Flare
Level 1 spell
Fire a mote of moonlight that spills roiling Holy Fire in a 2m radius where it impacts.
18m
ActionLevel 2 spell slot
Possible damage types
Radiant
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Lunar Blessing
Surround yourself in a pillar of Selûne's light, inflicting
Moonbeam on nearby foes.
Abjure Enemy
Disadvantage on
Ability Checks and
Attack Rolls, and they cannot move.
18m
Wisdom saving throw
ActionChannel Oath Charge
Lunar Smite
Level 1 spell
Engulf your weapon in Selûne's light, an additional 1d6 Radiant damage and inflicting
Holy Flame on a hit.
Action
Possible damage types
Radiant
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Divine Smite
No game description available.
Initial conditions and difficulty effects 1
Soul Caged
This creature is greatly weakened by their imprisonment in a Soul Cage.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.