Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossUndead · Act 2

Balthazar

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Hit points · HP
91
Armour class · AC
15
Level
8
Difficulty
Strength
10+0
Dexterity
14+2
Constitution
16+3
Intelligence
20+5
Wisdom
14+2
Charisma
10+0

Attacks and skills 16

Ray of Enfeeblement
Level 2 spell
Weaken a foe: they deal half damage with weapon attacks using Strength.
18m
ActionLevel 2 spell slot concentration
Ray of Sickness
Level 1 spell
Possibly Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage typesPoison
Ray of Sickness
Level 1 spell
Possibly Poisons the target.
18m
ActionLevel 4 spell slot
Possible damage typesPoison
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
ReactionLevel 1 spell slot
Bestow Curse
Level 3 spell
Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions.
1.5m Wisdom saving throw
ActionLevel 3 spell slot concentration
Blight
Level 4 spell
Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.
9m Constitution saving throw
ActionLevel 4 spell slot
Possible damage typesNecrotic
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help Downed characters. An undead target receives Disadvantage on Attack Rolls.
18m
Action
Possible damage typesNecrotic
Animate Dead
Level 3 spell
Create an undead servant from a corpse.
9m
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Cloudkill
Level 5 spell
Craft a large cloud that inflicts 5d8 Poison damage per turn. You can reposition the cloud every turn.
18m
ActionLevel 5 spell slot concentration
Animate Dead
Level 6 spell
Awaken the dead from their century-long slumber.
22m
ActionLevel 6 spell slot
No Rest for the Wicked
Level 3 spell
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
6m
Bonus Action
Vampiric Touch
Level 3 spell
Touch an enemy to siphon their life force and regain half as many hit points.
1.5m
ActionLevel 3 spell slot concentration
Possible damage typesNecrotic

Traits 8

Alert

You gain a +5 bonus to Initiative and can't be Surprised.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Grave Magic

Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.

Grim Harvest

Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.

Immune To Control Undead

This creature is so powerful, it simply cannot be controlled by the magical whim of others.

Undead Ward

Allied undead within 6m are Resistant to Bludgeoning, Slashing, and Piercing damage.

Turn Resistance

Affected entity has Advantage on Saving Throws against any effect that turns undead.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Mage Armour

Base Armour Class is 13.

Undead Ward

Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References