Balthazar
- Hit points · HP
- 91
- Armour class · AC
- 15
- Level
- 8
- Strength
- 10+0
- Dexterity
- 14+2
- Constitution
- 16+3
- Intelligence
- 20+5
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 16
Ray of Enfeeblement
Level 2 spell
Weaken a foe: they deal half damage with weapon attacks using
Strength.
Strength.
18m
ActionLevel 2 spell slot
concentration
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage types
Poison
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 4 spell slot
Possible damage types
Poison
False Life
Level 1 spell
Gain 7.
ActionLevel 1 spell slot
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your
Armour Class by 5. You take no damage from
Magic Missile.
Armour Class by 5. You take no damage from
ReactionLevel 1 spell slot
Bestow Curse
Level 3 spell
Curse a creature with your touch. The curse either bestows
Disadvantage on
checks and
Saving Throws or
attacks, lets you deal additional damage to the target, or robs it of its actions.
Disadvantage on
checks and
Saving Throws or
attacks, lets you deal additional damage to the target, or robs it of its actions.
1.5m
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Blight
Level 4 spell
Plants take maximum damage from this spell, and have
Disadvantage on the
Saving Throw against it.
Disadvantage on the
Saving Throw against it.
9m
Constitution saving throw
ActionLevel 4 spell slot
Possible damage types
Necrotic
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
18m
Action
Possible damage types
Necrotic
Animate Dead
Level 3 spell
Create an undead servant from a corpse.
9m
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Cloudkill
Level 5 spell
Craft a large cloud that inflicts 5d8 Poison damage per turn. You can reposition the cloud every turn.
18m
ActionLevel 5 spell slot
concentration
Animate Dead
Level 6 spell
Awaken the dead from their century-long slumber.
22m
ActionLevel 6 spell slot
No Rest for the Wicked
Level 3 spell
Death is but a temporary inconvenience - raise a fallen undead with half of its
hit points.
hit points.
6m
Bonus Action
Vampiric Touch
Level 3 spell
Touch an enemy to siphon their life force and regain half as many
hit points.
hit points.
1.5m
ActionLevel 3 spell slot
concentration
Possible damage types
Necrotic
Traits 8
Alert
You gain a +5 bonus to Initiative and can't be
Surprised.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Grave Magic
Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.
Grim Harvest
Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.
Immune To Control Undead
This creature is so powerful, it simply cannot be controlled by the magical whim of others.
Undead Ward
Allied undead within 6m are Resistant to Bludgeoning, Slashing, and Piercing damage.
Turn Resistance
Affected entity has
Advantage on
Saving Throws against any effect that turns undead.
Advantage on
Saving Throws against any effect that turns undead.Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Undead Ward
Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.