Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardElf · Act 2

Lyrthindor

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Hit points · HP
112
Armour class · AC
16
Level
—
Difficulty
Strength
18+4
Dexterity
12+1
Constitution
12+1
Intelligence
10+0
Wisdom
18+4
Charisma
10+0

Attacks and skills 12

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Blight
Level 4 spell
Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.
9m Constitution saving throw
ActionLevel 4 spell slot
Possible damage typesNecrotic
Inflict Wounds
Level 1 spell
Putrefy a creature with the necrotic energy filling your hands.
1.5m
ActionLevel 1 spell slot
Possible damage typesNecrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Beckoning Darkness
Level 4 spell
Curse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
4m Charisma saving throw
Bonus Action
Shadow Step
Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.
18m
Bonus Action
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 48.
18m
ActionLevel 4 spell slot
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Shar's Sight

The Justiciar can't be Blinded.

Darkness Rules

No game description available.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.