Lyrthindor
- Hit points · HP
- 112
- Armour class · AC
- 16
- Level
- —
- Strength
- 18+4
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 18+4
- Charisma
- 10+0
Attacks and skills 12
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Blight
Level 4 spell
Plants take maximum damage from this spell, and have
Disadvantage on the
Saving Throw against it.
Disadvantage on the
Saving Throw against it.
9m
Constitution saving throw
ActionLevel 4 spell slot
Possible damage types
Necrotic
Inflict Wounds
Level 1 spell
Putrefy a creature with the necrotic energy filling your hands.
1.5m
ActionLevel 1 spell slot
Possible damage types
Necrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Beckoning Darkness
Level 4 spell
Curse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
4m
Charisma saving throw
Bonus Action
Shadow Step
Teleport from shadow to shadow. Afterwards, you have
Advantage on your next melee
Attack Roll.
Advantage on your next melee
Attack Roll.
18m
Bonus Action
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 48.
18m
ActionLevel 4 spell slot
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Shar's Sight
The Justiciar can't be
Blinded.
Darkness Rules
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.