Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardWraith · Act 2

Mummy

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Hit points · HP
67
Armour class · AC
13
Level
7
Difficulty
Strength
6-2
Dexterity
16+3
Constitution
16+3
Intelligence
12+1
Wisdom
14+2
Charisma
15+2

Attacks and skills 6

Necrotic Claws
Lash out with cursed claws.
1.5m
Action
Possible damage typesSlashingNecrotic
Umbral Ally
Transform a nearby corpse into a shadow that fights by your side.
3m
Bonus Action
Life Drain
Possibly drain a target's hit points by 2d8. The target dies if its hit points are reduced to 0.
1.5m
Action
Possible damage typesNecrotic
Mummy's Lullaby
Mummy sings a soothing lullaby that puts creatures up to a combined 120 into a magical slumber.
18m
ActionLevel 1 spell slot
Strength Drain
Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.
4m Strength saving throw
Action
Possible damage typesNecrotic
Dark Currents
Dissolve into the ground and emerge from the shadows at a different location.
8m
Movement Speed 3

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Ethereal

Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Extinguishing Malice

Nearby lights are extinguished in the presence of this creature's roiling darkness.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 0

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.