Daddy
- Hit points · HP
- 67
- Armour class · AC
- 13
- Level
- 7
- Strength
- 6-2
- Dexterity
- 16+3
- Constitution
- 16+3
- Intelligence
- 12+1
- Wisdom
- 14+2
- Charisma
- 15+2
Attacks and skills 6
Necrotic Claws
Lash out with cursed claws.
1.5m
Action
Possible damage types
Slashing
Necrotic
Umbral Ally
Transform a nearby corpse into a shadow that fights by your side.
3m
Bonus Action
Life Drain
Possibly drain a target's
hit points by 2d8. The target dies if its
hit points are reduced to 0.
hit points by 2d8. The target dies if its
hit points are reduced to 0.
1.5m
Action
Possible damage types
Necrotic
Daddy's Lecture
Daddy infuses his hands with putrefying energy to discipline the naughty children.
12m
ActionLevel 1 spell slot
Possible damage types
Necrotic
Strength Drain
Claw a foe's heart and possibly leech its
Strength by 3. The target dies if its Strength is reduced to 0.
Strength by 3. The target dies if its Strength is reduced to 0.
4m
Strength saving throw
Action
Possible damage types
Necrotic
Dark Currents
Dissolve into the ground and emerge from the shadows at a different location.
8m
Movement Speed 3
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Extinguishing Malice
Nearby lights are extinguished in the presence of this creature's roiling darkness.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 0
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.