Ketheric Thorm
- Hit points · HP
- 145
- Armour class · AC
- 22
- Level
- 11
- Strength
- 18+4
- Dexterity
- 13+1
- Constitution
- 17+3
- Intelligence
- 12+1
- Wisdom
- 15+2
- Charisma
- 20+5
Attacks and skills 10
Dreadful Aspect
Let your darkest emotions burst forth as a menacing pulse to
Frighten nearby enemies.
Wisdom saving throw
ActionChannel Oath Charge
Howl of the Dead
Let out a bone-chilling howl that
Numbs all nearby creatures.
Wisdom saving throw
Bonus Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Deadly Orders
Command your troops to prioritise attacking a specific foe.
24m
Incubate Death
Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8+3 Necrotic damage and birthing a necromite.
24m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy
Prone.
Action
Blinding Smite
Level 3 spell
Evoke a heavenly flare and possibly
Blind your target.
Action
Possible damage types
Radiant
Divine Smite
Deals an additional 1d8 Radiant damage to fiends and undead.
Action
Possible damage types
Radiant
Traits 14
Magical Plate
All incoming damage is reduced by 2.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Defence
You gain a +1 bonus to
Armour Class while wearing armour.
Armour Class while wearing armour.Immutable Form
Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to
Saving Throws against spells that would remove it from this plane.
Saving Throws against spells that would remove it from this plane.Improved Divine Smite
Your attacks are suffused with divine might.
Melee weapon attacks deal an additional 1d8 Radiant damage.
Melee weapon attacks deal an additional 1d8 Radiant damage.
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and spell
attack rolls.
attack rolls.Shield Bash
When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity
Saving Throw.
Saving Throw.Reaper's Rigidity
When activated, you can't be moved against your will by any spell or action, but have
Disadvantage on Dexterity
Saving Throws.
Disadvantage on Dexterity
Saving Throws.Darkness Rules
No game description available.
Divine Smite
No game description available.
Initial conditions and difficulty effects 2
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.Aura of Hate
The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
2 conditional effects are not included in the base values.