Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardShadar-Kai · Act 2

He Who Was

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Hit points · HP
76
Armour class · AC
15
Level
6
Difficulty
Strength
10+0
Dexterity
18+4
Constitution
12+1
Intelligence
16+3
Wisdom
14+2
Charisma
14+2

Attacks and skills 10

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Dash
Cover more distance this turn: double your movement speed.
Action
Bane
Level 1 spell
Up to 3 creatures receive a -[1] penalty to Attack Rolls and Saving Throws.
9m Charisma saving throw
ActionLevel 1 spell slot concentration
Confusion
Level 4 spell
Confuse a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.
18m Wisdom saving throw
ActionLevel 4 spell slot concentration
Darkness
Level 2 spell
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
18m
ActionLevel 2 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder
Fear
Level 3 spell
Hostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls.
Wisdom saving throw
ActionLevel 3 spell slot concentration

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Misty Presence

After taking damage this character may turn Invisible.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Burden of Time Aura

Beasts and Humanoids have Disadvantage on Saving Throws while within 3m of this creature. Elves are unaffected by this temporal magic.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.