Kansif
- Hit points · HP
- 44
- Armour class · AC
- 10
- Level
- —
- Strength
- 18+4
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 5
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage types
Fire
Cloud of Daggers
Level 2 spell
Conjure a cloud of spinning daggers that attack anyone inside.
18m
ActionLevel 2 spell slot
concentration
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Dark Devotion
Advantage on
Saving Throws against being Charmed or Frightened.Arcane Ashes
Whenever you deal Fire damage, you gain 2 turns of
Heat.
Sculpt Spells
Create pockets of safety within your Evocation spells. Allies automatically succeed their
Saving Throws against these spells and take no damage from them.
Saving Throws against these spells and take no damage from them.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.