Kar'niss
- Hit points · HP
- 184
- Armour class · AC
- 19
- Level
- 6
- Strength
- 16+3
- Dexterity
- 16+3
- Constitution
- 18+4
- Intelligence
- 13+1
- Wisdom
- 16+3
- Charisma
- 12+1
Attacks and skills 10
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Movement Speed 3
Arachnid Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
18m
Bonus Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Venom Claws
Lash out with venomous claws.
1.5m
Action
Possible damage types
Piercing
Poison
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Target must be below its maximum
hit points.
hit points.
1.5m
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Sanctuary
Level 3 spell
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
18m
Bonus ActionLevel 3 spell slot
Spindleweb Sanctuary
Level 5 spell
Protect yourself from attackers in the Absolute's gaze. If you attack or harm another creature, the sanctuary shatters, dealing 3d8 Psychic damage to nearby creatures.
18m
Bonus ActionLevel 4 spell slot
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 11
Alert
You gain a +5 bonus to Initiative and can't be
Surprised.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Dark Devotion
Advantage on
Saving Throws against being Charmed or Frightened.Darkvision
You can see in the dark up to 12m.
Dual Wielder
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
Improved Critical Hit
The number you need to
roll a Critical Hit while attacking is reduced by 1. This effect can stack.
roll a Critical Hit while attacking is reduced by 1. This effect can stack.Sting The Helpless
A drow elf wielding this weapon deals an additional 1d4 Poison damage against
Restrained targets.
Multiattack: Wounded Target
The drider can
Multiattack if its target has fewer than all of its
hit points.
hit points.Web Walker
Isn't slowed down by web surfaces, and can't be Enwebbed by them.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.